Began an amazing job this week. Looking forward to new challenges and inspirations.
Held in Indianapolis in April 2010, The 2010 Intermedia Festival of Telematic Arts held in April was a unique series of events presenting futuristic modes of live telematic and media arts by artists throughout North America and Europe. Telematic art synthesizes performing arts with computers, media and telecommunications. Over 100 artists traveled to Indianapolis while others participated remotely via Internet2.
A combination of art performances including dance, music, visual arts and videography with commentary and discussion were integrated to create a compelling set of experiences. The session included an overview of the multi-institutional activity involving students, faculty, and administrators. Classes of students from Florida State University, Indiana University Purdue University Indianapolis (IUPUI), Butler University, University of Calgary, University of Cincinnati and Indiana University Bloomington met in the months prior to the festival in order to plan and rehearse their respective performances online.
This session examined the presentation of telematic art to the general public via Internet2 at the downtown Indianapolis Public Library. This effort involved strategies to intermingle both high and low bandwidth venues into a seamless, integrated performance environment.
Supported by a grant from NSF, eight universities (including the UWisconsin System) have been funded to help support a “CI Days” event at their campus.
CI Days are intended to bring together various sectors of the campus (Faculty, IT Staff, librarians, administrators, students and others) to better understand the needs and roles of each sector. Its a case of “you don’t know what you don’t know” for almost every campus.
This Friday Wisconsin will introduce their initial CI Day event at UWMilwaukee with remote viewing supported around the State. It was great to hear WiscNet’s Shaun Abshere at this session today in Q&A regarding Friday’s coming session and supported remote technologies that will be used.
Arthron was concept for experiences in the domain of Art and Technology. Arthron facilities include its simple user interface and the manipulation of different media sources. Users can remotely add, remove and configure the presentation format as well as schedule the media streaming during an artistic performance.
Arthron is composed by six components described as follow. The Articulator is responsible for the remote management. This component concentrates a great part of the Arthron functionalities, such as stream scheduling (manual or automatic), network monitoring and measurement, remote configuration of other modules, access control, web page automatic generation for online publication, video effects, and communication tools. The Encoder is responsible for capturing and encoding (when necessary) of media source, which can be external (DV or HDV camera, DVD) or internal (a local file). The Decoder’s main functionality is to decode and display the media stream in a specific device (monitor, projector, etc). The Reflector is responsible for the replication and redistribution of media streaming over the network.
The VideoServer component is able to transcoding media streaming that will be published online. This component is also responsible for working with flv, ogg and h264 formats. The MapManager controls and displays the interactive map of Arthron components. MapManager offers to users an overview of the geographical distributed locations of Arthron components.
Research and Education network organizations are beginning to successfully integrated new communities into their membership from the beginning, but funding from the National Telecommunications and Information Administration’s BTOP (Broadband Technology Opportunities Program) has created opportunities to build non-traditional communities from public sectors such as public safety, state government and healthcare.
Today’s panel session included representatives from network organizations and their new community partner discussing their experience and providing their perspective on the opportunities, challenges and lessons learned when building new communities.
David Reese CTO from CENIC (Corporation for Education Network Initiatives in California) stated they have provided iPads to everyone with all mapping of fiber routes is now digital (Google Earth) and paper maps are simply being ignored.
I have been looking at The Wealth of Networks: How Social Production Transforms Markets and Freedom as a learning tool for social networks impacting society and found this a very deep read….like a college econ/sociology textbook. Caught myself thinking I was actually back in school. This goes much deeper than Groundswell: Winning in a World Transformed by Social Technologies.
Harvard law professor Yochai Benkler has written a very comprehensive book to describe conflicts between analog and digital data creators in society and how internet based technologies are changing society and commerce.
It’s a good read but hard to grasp due to a focus on economics. Don’t be fooled the by title if your looking at computer networks….he has written it into the binding that ties his arguments together. It is truly worth the read.
Benkler shares how technology has merged the professional and the consumer into a ‘prosumer’ due to low cost and high performing computers and robust networks have made distribution of information cheap enough that community is now empowered to drive change.
Take a look at how the internet has evolved. The Akami to YouTube migration showed how multimedia has found a free, reliable distribution center. When you also migrate 1st generation complex, large scale websites to new blogs and content management systems under the open source business model Benkler states that data is now a “non-rival” product that has democratized the digital workflow of data from brick and mortar to community, peer-developed content solutions.
Benkler suggests modern computing drives new, strong and deep collaboration that can have a large impact on the global economy and society. Benkler also suggests that as more consumers embrace technology collaboration, change to our culture is possible due to engines of free exchange (wikipedia, creative commons, open source and the blogosphere) could be more efficient (when shared) than current models that are restricted by copyright and patents because the ability to duplicate (or reproduce digital content) makes little or no impact on business.
The reason organizations need to save energy:
How do organizations compete today? Corporate Agility: A Revolutionary New Model for Competing in a Flat World provides a good reference on how major US companies have adopted a new business model for competing in a flat world.
After reading Tom Friedman’s The World Is Flat 3.0: A Brief History of the Twenty-first Century book series on globalization and the breakthrough work by Jerry Wind and Victor & William Fung in Competing in a Flat World: Building Enterprises for a Borderless World.
I found chapters in Corporate Agility a fit perfectly to the above works. Corporate Agility supports business case studies throughout the book that span a wide range of industries with lessons for all who are seeking new models for business in the 21st globalized century.
The strongest chapter is early in the book surrounding the shift in company buildings and the move to a mobile workforce that permits companies to break expensive building leases and create smaller ‘offices’ with limited administrative staff and resources.
I have experienced these efforts directly in working with clients who have been forced to trim staff and yet end up in an dry office complex with over 50% of their office cubes empty.
Actually I’m reminded of a PR company who hired temporary workers to “work” in all their empty cubes while a potential client made an office visit. Needless to say they did not understand the basics of a company’s need for agility as described in the book.
Corporate Agility’s book website