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Design Education Network Technology TED Virtual Reality

Whats new is now old

Microsoft’s Photosynth was a hit at TED last year and looked to be really promising regardless of running only on XP SP2 and Vista (shame on you Microsoft) but the same team along with the University of Washington has moved forward with new photo, video and VR technologies:


This should be a very interesting mashup of multiple media formats.  Great work and a wonderful tool for education.

Tags: Photosynth, photo, virtual reality, panaoramic, globalization, trends

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Design Education Globalization Milwaukee Network Rich media Technology Virtual Reality

Milwaukee has Google street views!

Milwaukee has just been added by Google to their cool interactive Street View component of Google Maps? What a cool technology for the city and organizations to exploit in Google’s popular mapping service.

milwaukee street view via google

So feel free to email anyone and send a link permitting visitors to interactively tour Milwaukee via Google’s panoramic street view component. No mention in local media (newspapers, TV or radio) about Milwaukee joining this cool web tool.

With linking and embedding supporting this will provide a great resource for Web2.0 tools as well….like building the interactive frame right into your blog:

View Larger Map

Milwaukee joins great cities including San Francisco, LA, San Diego, Las Vegas, Denver, Dallas, Minneapolis, Chicago, Miami, New York City, Boston and Orlando with support for Google’s street view technology.

It may surprise some around town that many established cities (including Seattle) are not yet supporting street view.

Wish the resolution of their camera was better….but its a cool start.

Tags: Google Maps, street view, interactive, VR, panoramic photography,
Web2.0, cool, trends

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Education Globalization Internet2 Network Technology Virtual Reality WiscNet

Tech futures in higher education

internet2 k20Today’s Live Discussion at the Chronicle of Higher Education points to the growth of new technologies that will change the college campus. Gartner’s “Hype Cycle for Higher Education” focused on technologies that will transform colleges in the next 10 years: global library digitization projects, personal devices with campus network access, Internet2, e-learning repositories, quantum computing and virtual worlds.
I am very glad to see Internet2 getting more press as a key, defining technology for the future of colleges.

Tags: The Chronicle of Higher Education, Internet2, future technologies,trends

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Education Globalization Internet2 Milwaukee Reading Rich media Technology Virtual Reality

Latest read: The Tipping Point

A long and exciting summer with Maxwell has taken me away from my daily reading. But I have just finished Malcolm Gladwell’s The Tipping Point: How Little Things Can Make a Big Difference and learned its just as great as reviews have suggested.
Chapter 3 (The Stickiness Factor: Sesame Street, Blue’s Clues and the Educational Virus) is a really great read and made a real impact in approaching a thread that is currently underway on Internet2‘s Teaching and Learning listserv.

The discussion is about the impact of SecondLife in K12 education. There are real questions about the validity of SecondLife.

After the initial hype of SecondLife (for higher education) peaked, colleges now find themselves in the same rut about really embracing SecondLife when virtual visits never really materialized. A lost leader? Probably.

Many including Wired‘s Chris Anderson are openly debating the ‘stickiness’ of SecondLife. Does it provide solid learning outside the classroom or studio?

Categories
Design Education Technology Virtual Reality

Copywrong

The real golden rule: He who has the gold makes the rules.
I’m always disappointed to see how copyright handcuffs what an artist can create. For example:

stitcher

This message is from RealViz’s Stitcher program, a photographic virtual reality rendering program. “Due to legal issues” you cannot look at an image if the camera focal length is really wide.

What could a visual artist create without this man made limitation?

Technorati Tags: , photography, virtual reality, artist, creative